We're excited to announce that we've fully migrated the Xbox Forums to their new home, here on the Microsoft Community forums!
As of today, going to forums.xbox.com will redirect you here to the Xbox area of the Community forums. We've moved all of your existing threads over so you can continue and start conversations with the new forums experience.
We sincerely appreciate the feedback you have provided over this transition and can't wait for you to check out the new Xbox Forums!
Frontlines Fuel Of War had 50 players but wow you could get into some serious spawn trapping frustration in that game. It still ran very well considering it had 50 players. That game was a blast to play besides the spawning. The nice part
about 24 players is you can still do small AND large maps. If you had 50 players they would have to remove some of the smaller maps.
Keep in mind Frontlines had 50 players. Jets, tanks, vehicles, remote controlled RC cars, remote controlled tanks, remote controlled helicopters. It was insane.
[/quote]...you could fit 4 Battlefield maps inside one FFOW map...I loved that game, if some developer would just give us a newer version of it with slightly better graphics and minimal environmental destruction and way better hit detection/damage model...and
I'd be a happy guy....I'd set fire to my BF games
sadly when KAOS releases the "spiritual sequel" to FFOW via Homefront.....they really humped the bunk