Dead Space 2 is a great game but there are a few things that bothered me. When I first played DS2 I was very impressed with how the game looked. The look was my biggest concern before the game came out. and I was impressed. However before the game released I was not at all concerned with the Audio. I figured, they did such a great job in the first game, they would most definately improve on the second. And so they did. However, when I play in 5.1 audio I'm not getting the same "kick" that I did in DS1. Don't get me wrong I have freaky noises coming from right rear and left rear but not "organised" the way it was in the first game. The suround sound effects do not have there place; as if they don't "belong". A theory of mine would say this is do to the fact that the game was recorded in 7.1 Audio. Xbox 360 and DVD do not support uncompressed 7.1 audio. This leads me to believe that the 7.1 audio track was compressed and formated for Xbox 360 and I highly doubt Visceral created a seperate track for people who are still using 5.1 audio.
I still do not understand why Issac and Nichole were brought back to the story. If you ask me, they are not a part of Dead Space at all. Unitology, the Marker and its origins are what true fans were curious of. The whole idea of keeping Issac quiet in the first game was key. So if he died in the end, none of us had grown "attached". This game is too morbid for such character analysis. Granted the idea of giving the player something worth pushing through such a challenging game, such as a love interest, is fine but generic. Speaking of generic story ideas; remember in the end of Halo 2 we discovered there were more than two ring worlds? It just seems to me Visceral is getting very lazy with the story telling. I understand Visceral wants to pump out more Dead Space games and I want them to do so but do it with respect to the fans. Don't belittle us challenge us.
Another installment to the franchise seems inevitable and I have a few suggestions. When I listen to audio logs or read a text log, it should have some sort of significance to the game play. So if I want to continue to the next chapter I would need to gather all the logs, wich would help solve a riddle(or puzzle) that leads me to the next part of the game. Make audio and text logs a necessity and make the player actually read. And all the enemie deaths start to look the same. Try a gun that expands the enemy and causes them to explode, a weapon that actually melts your enemy, even one that freezes and shatters your enemy and all while trying to maintain the idea of dismemberment. I may have more to say but can't think of it at the moment.