Why are we forced to pay full price for mobiles games?

Performance wise, current high-end tabs and Smart Phones are very close to X360 and PS3 and next year's tabs will mach the performance of both consoles. Yet we are still being forced to pay the full retail price for games(what could be classified as mobile games) on both consoles. Surely it has gotten cheaper to produce games for the console? So why not pass it on to the consumer?

 

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Last updated July 4, 2018 Views 6 Applies to:

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No-one is forcing you TM

Well yeah. If I want to buy a game on the day of release, I am being forced to pay the full price. And games on Xbox Market Place  far exceed retail value.

Then don't buy them there?   If I go to a store and they're selling all their games for $100 I'm gonna walk out and go buy them at a normal place.

I really don't know what you mean by 'I'm being forced to pay full price'.  What price would you like to pay on the day of a games release?  Half?  Third?

You can't play Skyrim or MW3 on tablets  Nor would you really want to.  So no they can't be classified as mobile games, they're not even mobile.

What other companies are making in terms of hardware doesn't really affect what it costs a software company to make software.

I feel for you Nielo.  I'd hate to feel the weight of pressure being applied on you, someone strong-arming you to force you to purchase a video game.  Hopefully, for your sake, you can eventually get to be the like the rest of us, who make a decision... a choice, if you will... to purchase anything.

the majority of games released for the console range from £35-44. If you want that game, you have no other option to buy it or to pirate it. It should be priced based on the correct ratio. Actually you can play those two games on the tablets and phones, all you need is a controller (which you can buy) and a TV (if you prefer a larger size). There's no justifiable reason why current games should cost as much. It seems people are willing to pay for them without actually think about it. Games are not premium products like the iPhone or iPads. Games is media, totally different.

But those games weren't developed for tablets.   Game made only from tablets have no where near that much depth or development time.

Have you ever taken the time to actually looking to the cost involved in making a game,  Or how much they get back per $60?  Or just how that whole money system works especially if it involves investors, public trading, etc?   I haven't but it seems complicated enough to not just assume everyone is just laughing at us piling up money.

Look at Curt Shilling's Studio.  They needed to sell 3 Million copies of Kingdoms of Amalur: Reckoning just to break even.   And you saw what happened when they didn't.

Sure you have games like MW3 and Skyrim that sell ten million copies and are wildly successfully.   But that's the exception no the rule. 

You can't treat games and other media like hardware. There are no alternative to the games you like or the artist you love. I can't buy a HALO 4 alternative at reduced cost because all HALO rips offs cost just as much as the ORIGINAL !!!

when a hardware has been around for some time, the development cost gradually drops (not to mention the cost of PC games). From what I have seen and read so far, I can't think of why current games are still sold at a premium. Development has dropped thanks to licensable engine and newer versions of Maya and ZBrush makes it even easier to model and sculpt object. It has gotten so much easier to develop games compared to 7 years ago.

The cost of developing  of COD games are cheaper because as we've seen most of the maps and objects are recycled, yet they charge £44 and the price remain above £30 for months. Certain PS3 games are worth £35 because the developers had to develop their own set of tools and recruit six figure salary specialist programmers to take advantage of the cell. Xbox on the other hand is very easy and MS provides all the tools. **** even you can make a game for it via XNA.

[quote user="Nielo TM"]

when a hardware has been around for some time, the development cost gradually drops (not to mention the cost of PC games). From what I have seen and read so far, I can't think of why current games are still sold at a premium. Development has dropped thanks to licensable engine and newer versions of Maya and ZBrush makes it even easier to model and sculpt object. It has gotten so much easier to develop games compared to 7 years ago.

[/quote]It doesn't always necessarily have to do with hardware. It has to do more with resources.

 

 

 

For instance, it generally costs around $500k to license the Unreal Engine to develop a AAA game. That is a monumental difference over ANY mobile or tablet game. Epic tends to charge far less for licensing to develop for those platforms.

 

Also take into account the amount of staff that it takes to develop a console game. Due to the sheer size (play wise) of a general console game, you're going to have a much larger staff. Cost gradually drops, but how often does that happen with payroll? Care to wonder what happens to quality when wages decrease?

 

Does it get easier and cheaper to model and script? Sure, but then you'd be assuming that current development models aren't advancing or newer tools aren't being procurred or developed.

 

Not to mention the variables pertaining to retail marketing or physically publishing the games to the market. Would/Could games be much cheaper if they went all digital? Sure. However it's far more complicated. Imagine how this community (or gaming at large) would react if consoles went all digital.

 

Developing games is just like any creative process. Costs are always in flux, and they are not always dropping. Renting or leasing the property that the developer resides in could rise, property tax, local taxes, and so on. There are far more costs that you have to take into account than simply focusing on the development tools.

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