They were referring to server side updates which would require a full reboot. This could apparently cause single and multiplayer sessions to abruptly end. Seems to me like they need to develop a system where updates can be applied on the fly, or where they're
done incrementally and the load is balanced across others during the process. I'm not too concerned about this being an issue.
Wouldn't they simply announce downtime ahead of time then? There are many ways in they could reduce inconvenience caused by this.
[/quote]That would make sense. I think the ramifications of this may have been blown a bit out of proportion by the journalists reporting on it. One person suggested that it would be like how some MMOs do now, where the do the updates in the early AM hours
on a day like Wednesday in order to minimize impact.