We're excited to announce that we've fully migrated the Xbox Forums to their new home, here on the Microsoft Community forums!
As of today, going to forums.xbox.com will redirect you here to the Xbox area of the Community forums. We've moved all of your existing threads over so you can continue and start conversations with the new forums experience.
We sincerely appreciate the feedback you have provided over this transition and can't wait for you to check out the new Xbox Forums!
After recently playing Tomb Raider on a high-end PC last year, I was impressed by how good it looked. Lara's hair with TressFX blowing through the wind was a sight to behold, and there were more than a few occasions where I had to stop and just look around
at what the dangerous yet mythical island of Yamatai had in store. I thought adventuring through the treacherous cliffs and ruins was gorgeous, but I didn't realize how much better it could look until I got my hands on the Tomb Raider: Definitive Edition on
PlayStation 4. The first thing I immediately noticed is how different Lara's head and face is in the Definitive Edition, which was a little surprising considering how iconic her new look has become. Her face mesh has seen an increase in density and as a result,
the significant amount of new polygons in her face make her comes off as much more emotive and lifelike. Every texture on Lara has been upgraded and subsurface scattering was also added to her skin, so that when the sun hits her skin it goes under it, giving
it a beautifully realistic soft glow. When she's tense or scared she'll even start to perspire, causing her skin to have a sheen on it. When she gets wet, so does her skin and her clothing. Even the mud and her blood have been given graphic boosts, making
for a much grittier version of the heroine in some sequences. AMD and Crystal Dynamics' TressFX, the technology behind Lara's realistic hair in the PC version, is also coming to the Definitive Edition, and will be the first next-gen game to feature the luscious
locks. To bring TressFX to console, it had to be completely overhauled and now it looks better than ever. As Lara's running through the game, her hair flows in the wind naturally. All the objects Lara carries have been given a physics treatment too. What might
have seemed like simple touches on paper turn out to be incredibly detailed in action. Seeing Lara's axe swing at her hip, each individual arrow jiggle around in the quiver, her bow bob back and forth as she runs, and even her necklace dangling around adds
an exquisite level of realism. There's no doubt that Lara looks incredibly realistic in The Definitive Edition, but what's even more impressive is how much better the island of Yamatai looks. Crystal Dynamics treats Yamatai as a character, and as such it has
received a ton of upgrades. Every texture has been boosted to the maximum 4K resolution, and the developers did a lot of work with the shadow maps to add much more depth to each part of the world. The wood on buildings looks weathered, trees feel fuller, there
are visible cracks in the walls, and rocks and cliffs are much craggier this time around thanks to their new specular maps. In order to make the island feel alive with environmental storytelling, the wind now changes dynamically. It breezes through the grass,
leaves, and trees differently and depending on the strength of the wind they'll sway at different rates. Bushes and water also react to Lara, so when you run through brush it bounces off her properly and when you step in pools they'll splash. Extra lighting
effects add yet another level of realism, with lifelike shadows and Godrays gleaming out between the leaves. A cinematic near-depth blur has also been added, so when things are too close to the screen they'll get a bit fuzzy, which makes you not only focus
on the crisp environment around you, but it also adds more depth to every scene. Conversely, the draw distance has been increased to the max so you can now see farther, all the way to the horizon depending where you are. Vibrant fire embers are now dynamically
lit and have refractive lighting, so you can even see the heat waves emitting from them and their reflective glows on the wall. Rain kicks on randomly too, and when raindrops hit water pools they ripple on the surface. During storms, cracks of lightning will
light up the whole sky with raindrops, something that wouldn't have been possible on last-gen. When all of these wonderful touches are put together, you really get the sense that this world is alive and that there's a real person trying to make her way through
it. On top of the many visual improvements, the Definitive Edition includes tons of prime Tomb Raider extras. For those who love finding treasure, all of the DLC comes bundled in, along with digital versions of the Tomb Raider comic, an art book, and the six
Final Hours developer videos. In short, the Definitive Edition is a Tomb Raider that feels like a proper next-gen game and not a port-up. Its $60 asking price is perhaps a bit steep if you've already played it on a current-gen platform, but if you missed out
on Lara's reboot last year, it's almost certain to be worth a look now. It's a pretty good read but I noticed he said his playing it on the ps4 yet he also said in its 4 k glory and we all know the ps4 can't play games in 4k only the xboxo me can do that