As soon as a 360 controller's (using the rechargeable pack) power is depleted to 2 bars it begins its flashing sequence (low batt indicATOR). My battery will last longer under 2 bars than above 2 bars. WTH!!!????? really? I have to be annoyed by that damn flashing sequence for hours? really? playing video games is so f'n important that I need to know 3 hours in advance that my controller is going to run out of juice. Its silly. The person who originally programmed the cut-off at 2 bars is just not very intelligent. 1 bar. how about 1 bar? (you could go much lower than 1 bar for sure, but just to make things simple for these idiots. It would take one MS employee less than an hour to adjust this little piece of software, and then just toss it in on the next console update. 1 bar. how f'n simple. I know this isn't that important to most, and its not really to me either, but I just get frustrated when logic is completely ignored.
This would be less of an issue if plugging in the charge cable didn't add an absolutely unacceptable buzzing for both me and the peeps on the other end of my mic. (again, another issue that affects nearly 100% of 360's.) this problem is not fixable with software, this is a controller hardware design issue, and therefor will never be fixed, at least not in this stage of the 360 console's life.