Wardell, Brad. (2014, April 04). DirectX 12: A game changer for Xbox One. Neowin. Retrieved from: http://www.neowin.net/news/directx-12-a-game-changer-for-xbox-one
As stated in the article above, the implications behind DirectX 12 for the Xbox One could be the new push Microsoft needs to box out Sony in the ongoing console wars. The DirectX12 software integration promises to enhance graphics output by 50-100% on many titles for the Xbox One, effectively making games that once struggled to produce 720p, now run smoothly at 1080p.
This is all wonderful but I foresee a problem with the future of this software update. If you have a Camaro, that was built to run on a Camaro engine, you can't then place a Lamborghini engine under the hood and expect the entire car to run at a higher performance rate, there are bound to be issues. What I'm getting at, is that the Xbox One was originally designed to function while running the DirectX 11.2 version of the software. Bearing this in mind, if you simply issue a software update to a system only designed to run DX11.2, you will effectively be overclocking the GPU so that it can run DX12, which I predict will lead to overheating issues.
This leads me to my big question for the future of Xbox One. As we've seen previously with the Xbox 360, Microsoft had periodically produced new versions of the system, expanding on the motherboard, CPU, GPU and memory storage capacity. Can we expect to see the same updates in hardware being made to the Xbox One? In essence, previous customers would enjoy a downloadable software update to their consoles that would allow them to run DX12, but as the DX12 software becomes more readily available, can we expect to see an Xbox One console built with hardware specifically designed to run DX12?
I believe the key to Microsoft's success in the console wars lies within a $399.99 price tag, and DX12 ready hardware.
What are your thoughts?