Latest "Skyrim Patch" Featuring New Death Animations

Hi guys

 

Does anyone know when this is out (unless it's out already)?

 

I've been holding off "Skyrim" waiting for this to come out.

 

Cheers

 

Az

 

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Last updated July 4, 2018 Views 9 Applies to:

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I could be wrong ( I will try and find where I read it ) but I have read that it was due mid April.

out now - 19mb

[quote user="NEUROTIC HOG"]

out now - 19mb

[/quote]

 

Thanks, just shows you how much I know lol.

[quote user="NEUROTIC HOG"]

out now - 19mb

[/quote]Lovely jubbly, thank you!! ; )

For anyone wondering what comes in the latest fix, here are the patch notes for 1.5:

UPDATE 1.5 

NEW FEATURES

  • New cinematic kill cameras for projectile weapons and spells
  • New kill moves and animations for melee weapons
  • Smithing skill increases now factor in the created item’s value
  • Improved visual transition when going underwater
  • Improved distance LOD transition for snowy landscapes

BUG FIXES

  • General crash fixes and memory optimizations
  • Fixed issue with Deflect Arrows perk not calculating properly
  • In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
  • Fixed issue where Farkas would not give Companion’s quests properly
  • Fixed crash when loading saves that rely on data that is no longer being loaded
  • Followers sneak properly when player is sneaking
  • Fixed issue with weapon racks not working properly in Proudspire Manor
  • Arrows and other projectiles that were stuck in objects in the world now clean up properly
  • Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
  • Fixed issue where certain NPCs would fail to become Thieves Guild fences
  • Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
  • In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
  • Killing Viola before or after “Blood on the Ice” no longer blocks progression
  • Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
  • In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
  • Fixed issue where letters and notes with random encounters would appear blank
  • Fixed rare issue where dialogue and shouts would improperly play
  • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
  • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
  • Fixed rare issue with skills not increasing properly
  • Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
  • In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
  • Fixed issue with the ebony dagger having a weapon speed that was too slow
  • Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
  • The third level of the Limbsplitter perk now properly improves all battle axes
  • Fixed a rare issue where Sanguine Rose would not work properly
  • In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions
  • Fixed issue with frequency of first person kill cameras
  • Underwater effects now display properly
  • Fixed issue where sun would not appear properly after fast travel

 

I'm going to buy Skryim, i was wondering if there are any horrible glitches in it, because these big games tend to have them?

Its not as bad as it was on release, 5 patches since release has cured the more damaging of the issues in the game

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should be able to grab it fairly cheap now...its a fun game starting off, but becomes a tedious unrewarding grind to the end though..but for the most part a very enjoyable game

Ok cool, cheers.

Coming across your first full Dragon Encounter will be a stand out gaming moment!

Considering the scale of the game, and the fact it is entirely open, I think that they did a fantastic job with the game upon release. I've come across some of the mission bugs that they fixed in a previous patch, but because there was so much else to do it didn't really bother me to wait a month or two to finish the glitched mission off.

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It's just nice to see that they are still making improvements, this long after the initial release date.

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