A lot is being said about the mandatory Kinect ownership in Xbox One. And why Microsoft doens't sell the Xbox One without the Kinect.
But there is something nobody seems to notice. The old Kinect works best than his new, and alleged improved, version.
First of all; the new Kinect requires less space than the old one. It's true. But, the new one has a problem that has been affecting almost all new Kinects I tested. For some reason, it doenst work for games. The game is paused and ask us to remove the object in front of us, because this "object" is blocking the view. But, there is nothing there. In my case, this problem occur in the same space I've been using for Xbox 360 Kinect's since its launch. The troubleshooting process doenst do any good in this case.
The new Kinect has earing problems. In the same conditions of the old Kinect, it requires a lot more volume in your voice to work. If it work at all! Once again, the troubleshooting doenst seem to fix this. The "turn on" command is definitelly broke. It work only half of the time.
Sure it can detect your fingers, all five of them. But, why the dashboard use is so terrible projected? I really dont think the people involved in the new Kinect project has used the old Kinect and all his games. Its way more easier to control the dashboard in the Xbox 360. And that's not the best use of hand gestures. Just put the "Your Shape Fitness Evolved 2012" in the disc tray and fo a work around in the game menu. That is a proper way of using hand gestures to control a menu. Fast, precise, intuitive.
Besides the earing problem, the new Kinect has memory issues. Even 5 months after its release, it has a hard time recognize me. And, if you have more than one profile logged in your Xbox One, there is a chance it will confuse you with someone else. Doenst matter if is a old person with a new one, tall with a short one, male/female... it got confused. A LOTt.S.