Hitman Absolution. Getting worried..

It's an old blog post but it's kind of revealing. Haven't read much on this game up til now.

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http://blogs.mercurynews.com/aei/2012/01/11/hitman-absolution-rewards-silent-killers-or-trigger-happy-gunmen-preview/

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But what separates Hitman: Absolution from Solid Snake’s adventures is that Agent 47 can see the path of foes. They’ll be traced in red lines on the floor, and that allows players to navigate rooms better without being seen. There’s less tediousness to watching and learning a squad’s movement and carefully choreographing your route to their patrols.

NEW WAYS OF STEALTH: I saw the player expertly duck between two foes. Then he lay in wait for one of them to come by, eliminated him and got rid of the body in what seems to be one of several kill animations. Some of them are context sensitive like the lowering of a dying man into the ball pit or tossing a body in a low-slung freezer. 

TAKE TWO HAS MORE VIOLENCE:Then I saw the level played like Rambo. There’s no subtletly here. The player blasted through the orphanage using all manners of weapons. First off, he used a fireman’s ax to chop down some foes. There’s a nice flow to the melee combat. Agent 47 can even toss the ax toward the enemy.

What’s different about Hitman: Absolution from other shooters is that the game doesn’t punish you for deciding to go guns ablazing. Usually, a game favors one style over the other. But the developers revealed that if you save the security guard who was being interrogated (as seen in the first play-through), he’ll give you the location of a shotgun that can be found later in the level.

COVER-BASED SHOOTING: But first players will have to mow down waves of enemies. This shows the combat, which is cover based. Agent 47 will be moving from fallen-down cabinets to bookshelves to desks in a firefight. He can shoot gas canisters strategically located throughout the orphanage to make his way to the objective.

An ELEMENT BORROWED FROM SPLINTER CELL: Lastly, there’s a bullet time-type of feature, where everyone’s movement slows for the player and he can paint targets and hit a fire button to watch a few spectacular deaths. Think of it as a more cinematic treatment of Splinter Cell Conviction’s “Mark and Execute.”

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Now, I haven't played Conviction so I've no idea what it was like. Maybe it was a great game, I don't know. But what made Hitman 2 and 4 such great games in my eyes was how each level was structured like a puzzle or a maze and you'd have to negotiate your way about to find a way through without making too much of a racket. Some of the hits were ingenious, particularly that one in the opera where you'd replace a prop gun with a loaded one. Or you could just go on the stage in costume and shoot the target yourself, one of my favourite missions. Shooting everyone has always been a last resort, and hardly ever went according to plan. They've also replaced the voice actor for 47, which is a shame.

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What do you guys think? The graphics look amazing, I'll give it that much.

 

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Last updated July 4, 2018 Views 7 Applies to:

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I know what you mean to a degree.

 

If you're playing "Splinter Cell" or "Hitman" then it would be silly to take a "Gears Of War" approach, running and gunning your way through hordes of enemies.

 

But at the same time it always seemed pretty stupid that whenever Elite Special Forces Secret Agent Sam Fisher used to get discovered and would kind of stare at his shoe laces while 1 or 2 enemies killed him to death.

 

In "Splinter Cell: Conviction" if things 'went south' and you were discovered you had an opportunity to sort it out quickly and effectively and carry on.

 

So if Agent S-Club 7 can sort people out if discovered then that's a positive change.

 

As for the "red lines" on the floor, if you can turn this feature out then there's nothing wrong with that.  Makes it as accessible for the new and impatient as it does for the veterans.

 

Az

The 'red lines' thing has gotten criticised a lot. The one thing I'll say in its defense is that Hitman 2-4 had a satellite-powered map that could see everyone moving around in real time. Without it the games were impossible. So in a sense, 'red lines' is a streamlined version of that.

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The game absolutely has to change, I agree. The formula has gotten a bit stale, even though Blood Money is undoubtedly the best one yet. A more streamlined, tactile approach to combat is definitely a good thing. But the point about the game not punishing you for killing people other than your targets is a worrying development. 47 is a specialist but throwing hatchets at guys doesn't seem all that 'Hitman'. More like Kratos, maybe.

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Bullet time has me worried as well.

Yeah not a fan of some the things they have talked baout and shown, especially seeing though walls and "hightened senses". Hitman never really needed that before so why now?

I shall probably still get it just as its a Hitman game but I love the open-ness and replayability of Blood Money just hope this one can retain some of that, being able to try and do levels over and over to see what different ways you can complete your goal.

There is a classic Hitman mode you can select. Am sure the developers said if you don't like the new style there is a mode so its like the old games ex no x-ray vision and you get a map.

Found it. It's called 'Purist mode'. Right at the end of this video

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http://www.youtube.com/watch?v=qJEmd0ZjP-o

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It doesn't really address my main concern with the game though. In that footage 47 is sneaking around corners, stabbing dudes and breaking necks. Hitman stealth has generally been about blending in and hiding in plain sight, whereas cracking necks is more of a Metal Gear Solid thing. If you had to get rid of someone other than your target they'd give you a syringe or chloroform, ie non lethal. It also looks like they're wont be many large levels this time around. So not as many St Peterburg or Mardigras stages.

Hmmmm... a departure from previous styles of play indeed, however it's still worth any hitman fans time.

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Looking forward to this.

Been looking forward to this for a long time now so nothing will spoil it for me.

Hopefully what they are doing is keeping the old style gameplay intact, but making big improvements on the gun play for people who are new or had difficulty with the previous games. I love the older games but when you get caught it goes a bit clunky and you can't get the situation under control as well as you'd like, at least this is my experience with the series. Making 47 that much more deadlier when in a fight will make the game run much more smoothly.

Like I say I'm only hoping this is the case, they have been putting alot of focus on it's gunplay but I really hope they keep the wide levels there and that the best (and most fun) way to play is still carefully planing and getting to your target then getting out without being seen, making the hit look like a accident.

[quote user="Wolfskin"]

Hmmmm... a departure from previous styles of play indeed, however it's still worth any hitman fans time.

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Looking forward to this.

[/quote]

 

Sometimes change can be good!

 

Like you I'm still looking forward to this.

Hmmm after seeing that vid I am more concerned now, seems like its turned into a cover wall hugging game and more traditional "levels" rather than open world missions, which is a big shame.

I guess we shall see but may need to try a demo before deciding on this one now.

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