It's an old blog post but it's kind of revealing. Haven't read much on this game up til now.
But what separates Hitman: Absolution from Solid Snake’s adventures is that Agent 47 can see the path of foes. They’ll be traced in red lines on the floor, and that allows players to navigate rooms better without being seen. There’s less tediousness to watching and learning a squad’s movement and carefully choreographing your route to their patrols.
NEW WAYS OF STEALTH: I saw the player expertly duck between two foes. Then he lay in wait for one of them to come by, eliminated him and got rid of the body in what seems to be one of several kill animations. Some of them are context sensitive like the lowering of a dying man into the ball pit or tossing a body in a low-slung freezer.
TAKE TWO HAS MORE VIOLENCE:Then I saw the level played like Rambo. There’s no subtletly here. The player blasted through the orphanage using all manners of weapons. First off, he used a fireman’s ax to chop down some foes. There’s a nice flow to the melee combat. Agent 47 can even toss the ax toward the enemy.
What’s different about Hitman: Absolution from other shooters is that the game doesn’t punish you for deciding to go guns ablazing. Usually, a game favors one style over the other. But the developers revealed that if you save the security guard who was being interrogated (as seen in the first play-through), he’ll give you the location of a shotgun that can be found later in the level.
COVER-BASED SHOOTING: But first players will have to mow down waves of enemies. This shows the combat, which is cover based. Agent 47 will be moving from fallen-down cabinets to bookshelves to desks in a firefight. He can shoot gas canisters strategically located throughout the orphanage to make his way to the objective.
An ELEMENT BORROWED FROM SPLINTER CELL: Lastly, there’s a bullet time-type of feature, where everyone’s movement slows for the player and he can paint targets and hit a fire button to watch a few spectacular deaths.
Think of it as a more cinematic treatment of Splinter Cell Conviction’s “Mark and Execute.”
Now, I haven't played Conviction so I've no idea what it was like. Maybe it was a great game, I don't know. But what made Hitman 2 and 4 such great games in my eyes was how each level was structured like a puzzle or a maze and you'd have to negotiate your way about to find a way through without making too much of a racket. Some of the hits were ingenious, particularly that one in the opera where you'd replace a prop gun with a loaded one. Or you could just go on the stage in costume and shoot the target yourself, one of my favourite missions. Shooting everyone has always been a last resort, and hardly ever went according to plan. They've also replaced the voice actor for 47, which is a shame.
What do you guys think? The graphics look amazing, I'll give it that much.