So I was fortunate enough to go to the Tokyo Game Show over the weekend, and was luckily able to get some hands-on time with a controller demo, Forza 5 and Ryse. The line for Titanfall was 150 minutes long when I first got there, and they cut the line at
3 hours, so I unfortunately wasn't able to get hands-on with that... I'm hoping that this thread can be a place for people who have been able to get their hands on actual hardware to answer questions or give impressions to other forum members.
So I guess I'll start with hardware, followed by individual games.
Hardware: The box actually doesn't look as big as I expected it to, and looks quite nice (even though they prohibited pictures of the units running demos or the demos themselves). The two-tone matte and liquid black is actually pretty appealing when coupled with the silver accent, and I'm looking forward to adding it to my entertainment system more so than before I had seen it in person. Of Interesting note, while the PS4 is definitely smaller, it gives the illusion of being a bit larger (even similar in thickness to the X1) because of the diagonal it presents as its facade. The controller is awesome. You can definitely tell the travel distance has been reduced on the ABXY buttons, the bumpers feel a bit more refined in their depression, and the sticks really feel nice with the grip they've added around the edge. The incorporation of the battery pack definitely makes the backside more comfortable to hold and overall, it feels very similar to the 360 controller, but more refined. Xbox fans will be right at home and I'm sure will appreciate the small tweaks that improves on the best. Now, triggers and rumble. I definitely liked the depression of the triggers, which offer a little more resistance than the 360 controller, but feels like it adds more control, particularly in Forza. As for the rumble: I really like it. Like, really, really. It adds additional feedback that is awesome in Forza. That being said, the impulse triggers' vibration felt a bit hollow or loose when compared to the main vibration. Not sure if this is because of the size of the rumble motors, or maybe a byproduct of being a pre-release controller, but I'm hoping they can tighten it up and make it feel a bit better before release. Granted, this is grasping for something to find wrong with the controller, but is one of those minor things that will hopefully be improved.
Demos: Forza and Ryse. Forza is, well, Forza, If you like racing games, this is a must-buy. The game looks great, plays great, and made excellent use of the impulse triggers. I drove the McLaren on Laguna Seca, and it was as great as any other Forza game I've played. Ryse was the more interesting experience because it's a new IP. They had a multiplayer demo, where you worked cooperatively with another person in a gladiator-like arena. I'm not sure if they were LAN or XBL, but the action remained incredibly smooth throughout the demo. The gameplay is actually deeper than I had expected it to be, and player movements are so fluid from one move to the next. I was genuinely impressed. There was a good variety of enemies that required different tactics, and some individuals could even prove a challenge to me and my teammate ganging up on them without feeling rigged. Between the E3 video of single player, and my experience with multiplayer, this game has become even more likely a launch-day title for me (Forza was in the bag, and I'm debating if I can afford both Watch Dogs and Ryse, and have been going back and forth on which I will get if I can only sneak one in addition to Forza).
As far as the graphics are concerned, I guess I may have been expecting a bit more. there were definitely some jagged edges and what not I didn't expect to be there with next-gen hardware, but this could also be because my nose was basically in a 50" TV. Even so, they are pretty dang impressive for launch titles, and I suspect we will see some truly great-looking games down the road.
Who else has gotten hands-on time? What are your impressions? As far as I'm concerned, the hands-on time made me really glad that I secured my Day One Edition, and I may actually spring for the shipping to get Forza and/or Ryse on disc as opposed to going digital as planned.