HALO 4 New Screen Shots

Newly released today, these are very impressive and really mouth wateringly good







Source = http://www.allgamesbeta.com/2012/04/halo-4-screenshots-artwork.html


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Last updated July 4, 2018 Views 5 Applies to:

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Absolutely love Halo, and I don't care who makes it..... Will be a release day buy from me.

get rid of the loadouts and full camo and I will be pleased. still a day one purchase. May even do the whole midnight thing

by full camo, I meant bring it back. good also theres sprinting. although I hope these new spartan ops aren't because theres no 4 player campaign co-op

[quote user="UnchargedTerror"]

by full camo, I meant bring it back. good also theres sprinting. although I hope these new spartan ops aren't because theres no 4 player campaign co-op


Spartan ops is replacing Firefight. Single player co-op is still there.


Heres the info from the magazine (posted on neogaf)

Spartan Points

-Spartan Points is the new currency system in Halo
4. They will buy things such as armor, armor abilities, Spartan Ops missions
(see below), and some

Spartan Ops

-This was probably my
most favorite addition I saw. From how it was described, think fo Spartan Ops
like Spec Ops from Modern Warfare but with a storyline. They will span out over
several months, encouraging players to return to the game. Game Informer said
that Spartan Ops will be comparable in scope and size to the in single-player

Why Reds Fight Blues

-I think most of us
probably guessed this, but reds fight blues and blues fight reds for training
purposes. They fight in something called the UNSC Infinity. The UNSC Infinity is
a 3km long ship sent into deep space on a mission. It contains a virtual reality
sector that creates the multiplayer experience.


not only is sprint in the game, but it is a standard armor ability. You do not
need to pick it up, it will always be available. You do not need to buy it with
your Spartan Points, you will always have it equipped no matter what. So
essentially, you can have two armor abilities.


-Ever wanted to be super man? Now you can! See through walls
with your x-ray vision! I can't say I hate this armor ability, I haven't used it
yet. I'm hoping it comes with its weaknesses and it discourages camping. Sorry
guys, but camping in Halo 4 will not be a legitimate tactic.

Armor Abilities

-The hologram, jetpack, and active camo will make a
return in Halo 4. It didn't elaborate on the abilities, but you can probably
assume they'll be about the same.

Elites Not Returning to

-Not much detail was given as to why elites will not see
multiplayer combat, it was stated in a picture caption. The caption reads,
"Competitive multiplayer focues on the Spartan IVs. Elites will not be


-Now the article itself did not talk
about grenades, but I noticed in the picture the Spartan had 4 grenade options.
I assume the plasma grenade will return as seen from an explosion in the picture
and the frag grenade will most definitely return as seen by the Halo 4 first
look video.


-Once again, no explanation why aside
from a picture caption. The caption read, "Halo 4's campaign is still playable
with four players online (in reference to Sparan Ops, ensuring players that
Spartan Ops will not replace the campaign coop experience). 343 Industries has
no plans to include a dedicated Firefight mode. I'm torn on this, I don't
normally play firefight, but I feel like it is a standard necessary feature in
the game after Halo 3: ODST introduced


-Regicide is a variation of free for all. I
think it's similar to VIP. Regicide, as stated by the article, "sets the leading
scorer as the king. Every opponent that the king kills raises his bounty; other
players have to kill the king to claim the reward."

Distraction and
Revenge Medals

-Don't feel bad anymore for not killing a single
person in the game, you can get a medal for being a distraction! Oh, you just
got killed and now you're raging at that player? Calm down and get rewarded for
hunting down the guy that just killed you!

Let me make it clear that I do
not necessarily see these medals as bad. They just may reward people that don't
actually deserve one.

No More Weapon Camping

-One the
skills that separated veteran players from inexperienced players was the ability
to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons
drop down in drop pods at random locations around the map. Quoted from the
article, "This gives the matches other focal points, and it also helps alleviate
the advantage longtime players always used to have over newer recruits; the best
weapons are not always going to be found at the same spawn locations." Unless
there is a distinguishable skill gap between players, I most definitely do not
like this idea.

No More Respawn Delay

-Immediately after
you die, by tapping the X button you are sent back into the match. Now let's
contemplate why this might be bad. Let's say Halo spawns are... not so great. A
skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled
player can immediately respawn and find you before your shields even regenerate!
I understand 343 is trying to speed up the game, but they must understand the
consequences of instant spawns.

Joining In-Progress

-So to solve the quitting problem, 343 implemented the ability
to join games that are in-progress. My question is are we going to have the
ability to search for games starting up instead? It infuriates me to join a game
at the last possible second, not even offering me the chance to play.


Here's a summary of the non-multiplayer stuff.

  • Halo 4 is set in 2557 - four years, seven months and ten days since the FUD
    was split into two and the finale of the events of Halo 3.
  • True native 720p with FXAA
  • New HUD, features subtle paralla movement during athetic actions and
    additional visual cues indicating that you are actually wearing a helmet.
  • Chief, Cortana and other characters animated with the assistance of motion
  • Cortana impending rampancy will be a critical theme as will be exploring
    Master Chief as a person.
  • Cortana has chosen a new visual identity whilst the Chief has been sleeping.
  • The Covenant, at least Elites and Grunts, return but are not the primary
  • The FUD eventually crash lands on Requiem, a planet enclosed in a massive
    Dyson Shell.
  • A new faction from Reqium is introduced. Like the Covenant they will have
    unique and different enemy types, weapons and equipment. "If anything, they're
    kind of elevated in terms of their intelligence and complexity relative to the
  • Huge, alive environments - a piece of concept art depicts a floating air
    squid in a jungle setting.
  • The skybox is filled with massive pillars reaching down from above and the
    surrounding view is painted by the inside of the Dyson Shell.
  • Game is split between Campaign and Infinity - the new term of the entire
    multiplayer experience seperate from the Camapign.
  • Multiplier directly and in-directly ties into the Campaign.
  • Multiplayer features Spartan IV's - adult volenteers taken from the the best
    of special ops soliders, equippe with a new version of the Mjolnir armour
    (lightweight variation) and deployed onboard the UNSC Infinity.
  • The UNSC Infinity is the largest ship the UNSC has ever created. Over three
    kilmetres long, it was designed with cutting edge technology and features some
    additional technological enhancements provided by the study of Forerunner
    technology - including faster and more accurate slipspace travel.
  • The UNSC is deployed on a top scret mission into deep space but will cross
    paths with the Master Chief during the campaign.
  • The Spartan IV's onboard train in the Infinity's "combat deck" (think
    holodeck or Danger room). The deck and simulate any known environment and plays
    host the the multiplayer games players are familar with.
  • Firefight is absent and it is stated that there are no plans for it to
  • New Co-Op mode called Spartan Ops for up to four players in online
    Campaign-esque missions.
  • Spartan OPs introduces new movies sequences and missions on a weekly basis
    which tells the story of the UNSC Infinity's mission and battles the new Spartan
    IV's face.
  • Spartan Op missions are objective based and feature new content, events and
    locations each week. Spartan Ops missions also reward Spartan Points and feature
    selectable difficulty levels like Campaign.
  • Spartan Ops missions are not DLC, they are included in the overall Halo 4
    package but it is unclear if the content is available on the disc or must be
    downloaded separately.
  • Weapons in the overal sandbox include Assault Rifle, Battle Rifle, DMR,
    Assault Carbine, Covenant Carbine, Shotgun, Rocket Launcher, Sniper Rifle,
    Magnum and Plasma Pistol. There are numerous unrevealed, new weapons.

And Multiplayer details summary.

  • Loadouts are composed of a primary and secondary weapon, a grenade type,
    armour ability and modifications. It is unclear how the modification system
    works or what things it modifies or how.
  • Returning Armour Abilities include Hologram, Jet-Pack and Camo. A new
    ability to see through walls was shown and Sprint is now a baseline ability all
    players will have access to at all times.
  • FFA Variant, Regicide. Lead slayer is "King" - each of the King;s kills
    raises his "bounty". The bounty is claimed by whomever kills the King.
  • In Team Slayer (not confirmed for other gametypes), players can respawn
    instantly after death if they choose. Additionally, power weapons are introduced
    into a game on a random timer and appear at random drop points on the map.
  • Medals are turning including new medals for "revenge kills" and for causing
    a distraction.


Update from 343 about reaction to the info:

Summary of the comments made by Frank and
  • Not much can be said for now about the multiplayer for now in detail,
    because Gameinformer has a exclusivity period. (Source)
  • There will be a podcast clarifying some of the multiplayer changes, however
    the podcast will not release this week and there is no ETA on it. (I will update this thread when it’s available) (Source)
  • Some of the conclusions reached with the GI article are not entirely
    accurate, some of the MP items mentioned have been changed since the media
    visit. This will be clarified in the near future. (Source)
  • 343 knows that some of the changes in multiplayer are going to be
    controversial in some circles, but they have not made these changes lightly.
    They have been clearly thought out and will be continued to be tweaked on based
    on player feedback. (Source)
  • Multiplayer changes that "invested, emotional" players are "raising eyebrows
    slightly at" are being very misinterpreted ("random" weapon spawns for example).
    This will be clarified in the future.(Source)
  • Some of the features and abilities (in the article) are being discussed
    without context. Again, this will be clarified in the future. (Source)
  • 343 promises that it feels like Halo and does not feel or act like other
    games it’s being compared to. They do understand that people jumped the
    conclusion fast, but when players play it they will know.(Source)
  • There is no romance forming between Cortana and Master Chief. (Source)
  • Forerunner Vision isn’t really like UAV in COD, this will be clarified in
    the future. (Source)
  • Weapon drops are not “Random”, they are telegraphed and in some ways,
    predictable. There is a variation though. (Source)
  • Map control will still be important, but it has changed to some degree. (Source)
  • Custom games will be heavily customizable, and initial playlist will be
    clean and focused. Players will not be presented with a stack of lists, but
    there will be a variety of different tastes. (Source 1, Source 2)
  • Halo 4’s Infinity section will feature every aspect of multiplayer, except
    co-op campaign. (Source)
  • There will be new and traditional modes under Infinity and it will have zero
    effect on the scale, size, content or appearance of MP spaces. (Source)
  • You cannot use Forerunner Vision to see players anywhere on the map. (Source)
  • Instant respawns will not be enabled in objective based modes. (Source)
  • Visuals for Forerunner Vision are still being worked on. (Source)
  • Nothing will be said about ranking or progression in detail for a while. (Source)
  • Halo 4’s Multiplayer is not using True Skill in the same way Reach did. (Source)
  • Armor Lock is not coming back. (Source)
  • With Firefight not coming back, Spartan ops will scratch that and other
    itches. (Source)
  • Battle Rifle will be recoil. (Source)
  • Dual Wielding will not be coming back. (Source)
Note: Be sure to check out the
source, some things might make more sense in the context of how they where

My guess is that Frank and David are going to keep mum for a
while, do not expect more crumbs coming out the community thread. The upcoming
podcast seem to be where the next explosion of information is going to come
from. For those who don’t know, 343 podcast is named “Sparkast” and can be found
via Itunes (I have no idea where they put it on Halo Waypoint).

Gameinformer will be updating their Halo 4 hub all
month with all kinds of info; including a interview with 343’s audio director
Sotaro Tojima, reveal of the mystery composer of Halo 4 and more

I've already expressed my opinion on some of these additions in the Halo 4 forum section.  My main gripe is armor abilties and loadouts, i don't want them.

Holy ***.

I'm not sure if i like the mp side of things going off what they have said...but i guess they will have a classic game mode so


[quote user="L1nko64"]

I'm not sure if i like the mp side of things going off what they have said...but i guess they will have a classic game mode so



You Know It.

Attatchments, 'Spartan-Ops' & 'Spartan Points' are my primary concerns. The more info released, the more this seems nothing like the Halo I know. 

Just gunna post these new Waypoint vids here:



Mmm... I'm looking forwards to this :)

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