Forza 6 Mod features detailed

Forza 6 developer Turn 10 has officially revealed the new Mods feature.

Mods are designed to bring a new layer of depth, challenge and fun to the career and free play races where Mods will be available to use. In essence, Mods give the player the chance to affect the race, whether through adding additional challenges, changing the handling of the car, or offering additional bonuses at the end of a race. In many ways, Mods give the player the chance to dare themselves to do better in a race, and reap the rewards if they are successful.

Mods also create an additional "risk for reward" system to encourage experimentation with higher difficulty assist settings. 

Here's a few examples of the three categories of mods:


Dare Mods challenge the player to get out of their comfort zone and perform with specific driving requirements that will test their skills. Players will earn credits bonuses if they succeed in a race with a Dare mod added. All Dare Mods can be used as many times as the player likes, but only one dare can be used at a time.

Examples include:

Severe Power Decrease – Power decreased by 8%. Hit the objective to earn +20% credits
Manual With Clutch – Manual transmission with clutch. Hit the objective to earn +20% credits
Back of the Pack – Start in 24th Grid Position. Hit the objective to earn +30% credits


Crew Mods give the player a specific performance advantage during a race, depending on the Crew Mod used. Crew Mods don’t offer specific bonus rewards but can give players an advantage in a race.

These include:

Chassis Expert — -7% weight, +3% grip
Braking Engineer — +20% braking, +5% power


Boost Mods give the players a specific advantage during a race or a bonus for performing well in a race. Boost Mods might increase the total amount of credits you can earn after a race, or give you a bonus to XP or credits for performing certain in-game feats.

Boost mods could include:

Pristine Drafting – Earn 3,000 credits for Perfect Drafts up to 18,000 credits
Ghost – Your car has no collisions for the first lap of this race
Superior Payout – Earn +60% credits for a single race


Discussion Info

Last updated July 4, 2018 Views 2 Applies to:

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Just in case people ask drivatars will not use mods.

Can see the "Ghost" mod being a pain unless there's now qualifying or they've greatly improved the drivatars.

Could always just stay at the back for the first lap I guess.

Anyway,should add a little something to the gameplay.

They sound like some nice fun additions.

^Yep I think there's some fun additions to this and should add something to the gameplay.

On a side note.

I've been a bit out of touch with gaming lately but I've pre-ordered/downloaded the Ultimate Edition, I've seen some say this will unlock earlier ( on the 10th September I believe ) while the standard edition ( disc and download ) releases on the 15th.

Others have said all versions release the same day, does anyone know? many thanks!

Not heard anything,shall have a look later.

No idea lofty. I've always spent more time on forza doing time trials than actually wanting to complete every series event( which are many). So these type of challenges are more up my alley. Connect the achievements to them and I'm sold.

I've looked around a bit and it does seem that ( wherever in the world you are ) if you pre-order/download the Ultimate Edition you can start playing on the 10th September. Other editions you'll be able to play on 15th and 18th September depending on your region.

( one of the many links I've found about it )

Yop,playable september 10th for Ultimate edition owners....I thought game details on the marketplace were clear....Anyway,i'm ready. :)

Those mods are cool but not a feature that i will use right away....

Lofty, dates are listed here.

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