Ever wondered why patches take so long to come out?

Just found an interesting article that sheds some light on the situation. Apparently it costs $40,000 for the devs to patch a game on the 360.

Linky: http://thenextweb.com/microsoft/2012/02/16/microsofts-40000-per-xbox-patch-explains-why-updates-are-slow-to-roll-out/ 


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Last updated July 4, 2018 Views 2 Applies to:

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Which is nothing if the patch has to fix the possible millions of copies of the game sold that has an issue that needs to be fixed....I buy a game, it should work 100%, 100% of the time...if the publisher/developer has to spend some of the profits making that happen after the game has been sold...so be it

That is still a silly amount of money regardless, especially since PC patches are distributed for no cost other than development and bandwidth. In the case of bandwidth that is also eased by third party sites hosting them as well.

Think of it more as a little Fine for not having a fully working game on release...good job Skyrim made plenty of profit lol

[quote user="Cokney Charmer"]I buy a game, it should work 100%, 100% of the time[/quote]

I agree with most of that.

If the game has some minor issues which are not game breaking then I can accept the game as it is, but I would expect it to be patched later.
However if the game has some major issues which are game breaking then I will expect the developers/ publishers to fork out the money to fix it.

I can sort of understand why developers/ publishers hold off and wait until they have a nice A4 piece of paper with patch notes on.

If that 40,000 price tag also occurs to indie games then that is a bit harsh (in my view).

Arcade games can just about get away with the 40,000 price tag, unless it's breach which is still a broken game.

Retail games should be able to have reasonable contant updates (every few months or so).

Too many games are released with issues...more often then not, issues that are known to the publisher and developer before release and they release it anyway with the plan to patch post release...just look at Bethesda, knowing about the PS3 issues for Skyrim but hoped and assumed it would only affect "a small percentage" and released the game anyway....just not acceptable

On the flip side, the cost of a patch could put off some publishers from patching their games...unlikely but THQ for one company, have a poor reputation for supporting their games post release, often months go by before an attempt at a fix to which more often creates more problems then it solves 

No game can be bug free theses games, its a lot more complicated to make them.

Then reduce the price of the games and put a warning on the game cover saying "Risk of possible bugs and in game glitches that will use a post release patch schedule to resolve"...tired of hearing the excuse of "game coding is so complicated"....if its not fit for release, dont release it

To fill in some bits.


Indie games have not patch cost because technically they don't get patches they release a full new game over the old one so each "patch" is you downloading the whole game again its just as it has the same save files so you can pick up.


The difference with indie games and arcade / full retail is first the service is peer reviewed meaning games only get out if sufficient other developers will pass it as working for it to get out so while with main title releases MS has people check the patch to make sure it does what its meant to and won't *** other stuff up. With indie games developers have to get other developers to say their work is fine, obviously not every bug is found as the game only need to get at least 10 reviews with 80% saying there's no errors, and some developers have been mysteriously getting games passed in 1 hour of entering review and others have reported some unscrupulous developers trying to extort them either only passing if they pay or threatening to give it a fail if they don't pay or trying to nobble rivals but a lot of this has been sorted out by MS after its been reported.


Also unlike traditional games as such indie games have to pay £60 a year even if they don't release a game and on top of that Ms takes 66% of the money from sales so if Ms added on a charge for patches there would be a riot as essentially MS sell the tools then makes money off anything made with the tools as well without having to do a huge amount of support.

Don't fall for this.



Good, theres really not much excuse to have such things as achievement glitches if they would have tested it enough.

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