COMPACTING GRAPHICS

If I was to"lets just say for instance" use Dx11.2 and manage to get 3gb of graphics down to "lets just say for instance" 30mb using tiled resources.Then put that into 32mb's of Esram while A machine compiles the next 3gb of graphics.I wonder how fast I could get that machine to go.

just a thought

 

Discussion Info


Last updated July 4, 2018 Views 4 Applies to:

Imagine the whole of Skyrim in 4k crammed into just 2.8gb's

Not to sound harsh but it is terribly obvious that you have no clue what you are talking about because what you just said is not even close to how a computer works. Graphics are not "compiled" they are image files that are stored on disk and called in the games code and then applied to objects in the game world. As such there is no way to reduce 3GB of graphics resources to 30MB, and this is also not the intention of the 32 MB of ESRAM.

Vader, the OP sounds like a troll to be honest.

Had considered that (silver 0 gs0 but decided to post anyway to make sure no one got any wild ideas.

compiled graphics omg that's a funny one

What the OP is talking about is tiled resources (a feature of DX 11.2) it is very impresive what the feature can do (google it) but no doubt the PS4 will have something similiar sooner or later.

http://www.youtube.com/watch?v=QB0VKmk5bmI

[quote user="Shaggy2000"]

What the OP is talking about is tiled resources (a feature of DX 11.2) it is very impresive what the feature can do (google it) but no doubt the PS4 will have something similiar sooner or later.

[/quote]

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It already does:

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AMD_Sparse_texture.

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In fact that little OpenGL command right there from AMD is the reason Direct3D 11.2 has its tiled resources command. Microsoft haven't been pushing the envelope with Direct3D for some time now, but rather cherry picking the interesting functions that people bring to the OpenGL environment.Here's a discussion on it here:

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https://www.opengl.org/discussion_boards/showthread.php/182105-Tiled-Resources-like-a-better-version-of-tiled-resources-in-DirectX-11-2

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And for the techie nerds amongst you here are some papers from Microsoft about their D3D implementation of some of this stuff:

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http://msdn.microsoft.com/en-us/library/windows/desktop/dn312084%28v=vs.85%29.aspx

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Enjoy!!!