We're excited to announce that we've fully migrated the Xbox Forums to their new home, here on the Microsoft Community forums!
As of today, going to forums.xbox.com will redirect you here to the Xbox area of the Community forums. We've moved all of your existing threads over so you can continue and start conversations with the new forums experience.
We sincerely appreciate the feedback you have provided over this transition and can't wait for you to check out the new Xbox Forums!
I -was- going to say I wasn't really bothered about this but upon reading thos on CVG:
"Speaking in Game Informer magazine, one senior artist even claimed that some of the game's character models use the same number of polygons as "the whole environment" of Xbox 360 instalment Arkham Asylum."
"The game, which runs on an updated version of Rocksteady's modified Unreal Engine, is said to feature a map roughly five times bigger than that of previous game Arkham City.
Loading screens have been eradicated for switching between interiors and exteriors, and at any given time there are "three or four times as many" thugs active in Gotham City compared to the previous game."
I've got Arkham Origins sitting on my steam collection with the other Arkham games (Which I've completed at least 4 times each on 360,PC) and got about 8 hours in and just cant bring myself to finish it, their is something that just doesn't feel right with
the combat as if its 0.5sec different from the other games.
I'm looking forward to Rocksteady showing WBS how its done and with the power of the new consoles as well, roll on the end of the year.
Nothing wrong with Origins in my book! It improves as it plays with a good story if you avoided spoilers. Asylum and City were fantastic games, a new one from Rocksteady on this gen can only be a Bruce Bonus!