So before we start, this is not regular screen tearing, it's diagonal. Skip to the end for my question. Please see the following picture if you don't know what Diagonal screen tearing is:
(i) Only occurs when a mobile Nvidia GPU to process applications (does not occur when using an Intel GPU)
(ii) Occurs mostly on the internal screen though it can also affect external displays.
(iiI) Only occurs in applications that use the Directx 9, OpenGL, or Vulkun APIs. So far no issues with DX1-8 & 10-12.
(iv) It does not matter if the application is rendering in fullscreen or windowed mode.
(v) Nor does vsync matter.
Affects mobile Nvidia GPU from the 800 series and up.
Nvidia Forums topics on the issue:
There are many different reports of Diagonal Screen Tearing on Google. I'm not going to list them all, but they are there for your viewing pleasure.
MSI support has stated that it is an issue with Windows, while Nvidia only say that they know about it and are working on a fix. Other than avoiding the conditions outlined above the best you can, it is NOT fixable by the user. Rather only work arounds exist which can, and most likely will, limit functionally in some way, shape or form.
You can see the support responses here: Imgur Link
The question: It's been over a year since the issue of diagonal screen tearing was first reported, and yet it still hasn't been fixed. Is this issue even acknowledged by Microsoft? Or have MSI, Nvidia and possibly other manufacturers been lying about this?
***Post moved by the moderator to the appropriate forum category.*** -- Funny, this doesn't just affect games. What's the point of putting in Gaming on Windows 10 then?