I7700k
Gtx 1080 driver 25.21.14.1634
Windows 10 1803
Samsung odyssey, Oculus rift (both show the same effect
A while back i started to get this jagged edge/shimmer boiling pic issue after a reinstall . Ive reinstalled lots of different windows and driver versions. Hw changes. Windows 1709 showed some better results on vertical lines but steamVR refuse to work on
that version to i cant really check it that only works in the corner on 1803. You will see what i mean in the first video. It is happening in every game also in native WMR
Keep in mind that this is over multiple hardware and the effect is on AMD graphic cards and Nvidia, Ryzen and Intel. All tested on windows 10 1803
This is in VR where the effect is magnified 10 times. With the HMD on the desk or on the head the effect is the same. For all youtube videos the effect will be diminished due to the youtube compressions, nothing i can do about this.
Ive been looking at it and seem it has to do with some transparency (AA) issue thats not being correctly applied. Perhaps also something to do with image smoothing in VR not working correctly, if there is such a thing
As you can see with supersampling to 200% (Any other AA makes no difference on top of this) and the HMD on the desk the image is extremely noisy. Like there is 0 image smoothing being applied. This could be gyro noise though but it should
https://youtu.be/NR8x8pk_FVo
Here is from WMR cliff house. Notice the vertical lines on the red window having pixelated edges that are always in motion (some hmd jitter). Oddly the corners are working correctly. These lines were solid and fine in windows 1709. The background shimmer lines and on foliage however is not and was the same for 1709 and 1803 so i think that would be normal aliasing but it seems excessive
1803: DCS World. Same issue as cliff house https://ibb.co/ZcSmjD9
1803 Cliff house
https://www.youtube.com/watch?v=0WJZeMArc2Y
Cliff house 1709, lines are fine : https://youtu.be/_ZjShzQlK18
DCS 4x MSAA 2x SSAA . X plane Steam supersampling 1.5 4x SSAA + FXAA
https://www.youtube.com/watch?v=QrujixSRH8Q
Here is a very good example where it goes from working to not working depending on camera position. It is taken with a gopro trough the lens the the Oculus Rift
https://youtu.be/Sz0PMUqlugA
X plane
Hmd sitting on desk
https://www.youtube.com/watch?v=v_RzndLQqPE
https://www.youtube.com/watch?v=leQkvQHYgco
I used to be able to fly for example X plane with 2x SSAA or only FXAA and VR SS on 1.3 Now i need 8x SSAA + FXAA to get the same for transparency and flicker free experience which tanks the performance to unplayable.