Problem persists here.
I don't use any application, I just went to Nike web site after reading TheGryphonThree issue, and noted I was having the same problem (I lost a lot of interest in web site synchronization, after the other bug that would produce the "connection lost" message,
and Nike fuel synchronization problem, and after the fact that the in-game training time is wrong, among other things...).
I agree with TheGryphonThree, this game has many bugs, even though some of them are unimportant, makes you feel the game is just not a "good quality" game:
1. From time to time it "freezes" for a few seconds when you are about to start an excersize.
2. The workout time is not synchronized at all (it have never been synchronized for me: in game time is a lot higher than real time, and web site time is closer to real time, but still a bit off)
3. Even after I bought the "upper body and core" package, it would still offer it to other console users (but would not allow buying again, of course, which is good).
4. Now the program sessions are being shown as "quick start" sessions in the web site (but are correctly registered as program sessions in the game).
5. Some drills have flaws in the movement detection (specially for kids, I think it is related to size).
6. It doesn't really seem to "adapt" to each person, for example: my little girl could barely complete 15 push-ups, but taking a lot of time, however, the game just decided to increase all drills to 20 (!).....the same as me. As a matter of fact, it looks
like it does the same thing for everyone at the same time, like if the profiles were somehow "tied", however, it does have *some* different drills for each of us (but most of the drills are just the same, with same time and repetitions for everyone, regardless
of physical condition, or "fuel print").
7. When I tried to challenge one of my family members (wife, or one of the kids, for example), it just didn't work, they never got the request.
To tell the truth: I don't find any of these issues particularly serious (for now), lets see what happens once I finish the program, if it finish correctly and advance: the issue would still be considered "minor" by me. The other issues, well, we are just
"working them around", for example: by asking the little girl to take more breaks, and just disable movement tracking and do a simpler version for some drills (that are just beyond her strength, for now), using tricks to get the system to recognize the movements
(such as holding a light object, like a game box, in the hand for Romanian dead lifts, or adjusting Kinect angle for others, and so on..).
For now, I think we (TheGryphonThree and I) should try to contact other users, just to evaluate how widespread this issue is (the "quick start" instead of program thing). I got the feeling this started after they fixed the synchronization and disconnection
issue.